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Issue No.01 - January/February (2007 vol.9)
pp: 48-54
David C. Banks , University of Tennessee/Oak Ridge National Laboratory Joint Institute for Computational Science
Kevin Beason , Rhythm and Hues Studios
Users who examine isosurfaces of their 3D data sets generally view them with local illumination because global illumination is too computationally intensive. By storing the precomputed illumination in a texture map, visualization systems can let users sweep through globally illuminated isosurfaces of their data at interactive speeds.
visualization, illumination, grid computing
David C. Banks, Kevin Beason, "Fast Global Illumination for Visualizing Isosurfaces with a 3D Illumination Grid", Computing in Science & Engineering, vol.9, no. 1, pp. 48-54, January/February 2007, doi:10.1109/MCSE.2007.6
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