Issue No. 03 - May/June (2003 vol. 5)
pp: 86-88, c3
Jim X. Chen , George Mason University
<p>Many graphics and visualization applications require fast rendering and animation of finely detailed objects constructed of what i call atomic primitives. A primitive is the basic graphics shape-such as a line or triangle-that is scan-converted into a frame buffer. An atomic primitive is a very small primitive. In this article, I introduce new approaches in graphics pipeline hardware design that can speed up the rendering of these atomic primitives.</p>
J. X. Chen, "New Graphics Pipeline Approach Speeds Up Atomic Primitives Rendering," in Computing in Science & Engineering, vol. 5, no. , pp. 86-88, c3, 2003.