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In graphics, modeling is a process of constructing a virtual 3D object (a computer model) from a real or an imaginary entity. A graphics model is a description of an object or entity in the computer. Modeling tools make creating and constructing complex 3D models simple. Physics-based modeling, also called physically based modeling, employs physics laws to construct models.
Yonggao Yang, Xusheng Wang, Jim X. Chen, "Physics-Based Modeling and Real-Time Simulation", Computing in Science & Engineering, vol. 3, no. , pp. 98-102, May/June 2001, doi:10.1109/5992.919275
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