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Issue No. 10 - October (2018 vol. 51)
ISSN: 0018-9162
pp: 16-23
Stefan Seidel , University of Liechtenstein
Nicholas Berente , University of Notre Dame
Benoit Martinez , Ubisoft Paris
Aron Lindberg , Stevens Institute of Technology
Kalle Lyytinen , Case Western Reserve University
Jeffrey V. Nickerson , Stevens Institute of Technology
ABSTRACT
Ubisoft's game designers successfully used autonomous tools to develop an innovative virtual world. The authors discuss the reflective practices underlying this success and how autonomous tools enable more complex system design.
INDEX TERMS
computer games, virtual reality
CITATION

S. Seidel, N. Berente, B. Martinez, A. Lindberg, K. Lyytinen and J. V. Nickerson, "Autonomous Tools in System Design: Reflective Practice in Ubisofts Ghost Recon Wildlands Project," in Computer, vol. 51, no. 10, pp. 16-23, 2018.
doi:10.1109/MC.2018.3971341
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