Issue No. 09 - September (2013 vol. 46)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2013.257
Kylie Peppler , Indiana University Bloomington
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
Computer science education, Education, Textile industry, Art, Gender issues, Wearable computing
K. Peppler, "STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM," in Computer, vol. 46, no. 9, pp. 38-43, 2013.