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Issue No. 09 - September (2013 vol. 46)
ISSN: 0018-9162
pp: 38-43
Kylie Peppler , Indiana University Bloomington
ABSTRACT
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
INDEX TERMS
Computer science education, Education, Textile industry, Art, Gender issues, Wearable computing
CITATION
Kylie Peppler, "STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM", Computer, vol. 46, no. , pp. 38-43, September 2013, doi:10.1109/MC.2013.257
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