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Issue No. 09 - September (2013 vol. 46)
ISSN: 0018-9162
pp: 38-43
Kylie Peppler , Indiana University Bloomington
ABSTRACT
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
INDEX TERMS
Computer science education, Education, Textile industry, Art, Gender issues, Wearable computing,LilyPad, wearable computing, e-textiles, STEM, STEAM, computing education, gender and computing, women in computing, computing design, Arduino
CITATION
Kylie Peppler, "STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM", Computer, vol. 46, no. , pp. 38-43, September 2013, doi:10.1109/MC.2013.257
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