Issue No. 04 - April (2013 vol. 46)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2012.190
Xiaohan Ma , University of Houston
Zhigang Deng , University of Houston
Mian Dong , Rice University
Lin Zhong , Rice University
A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.
Graphics, Games, Three dimensional displays, Graphics processing unit, Pipelines, Mobile communication, Power demand, mobile games, performance analysis, energy characterization, 3D graphics, smartphones
M. Dong, Z. Deng, X. Ma and L. Zhong, "Characterizing the Performance and Power Consumption of 3D Mobile Games," in Computer, vol. 46, no. , pp. 76-82, 2013.