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Issue No.04 - April (2013 vol.46)
pp: 76-82
Xiaohan Ma , University of Houston
Zhigang Deng , University of Houston
Mian Dong , Rice University
Lin Zhong , Rice University
A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.
Graphics, Games, Three dimensional displays, Graphics processing unit, Pipelines, Mobile communication, Power demand, mobile games, performance analysis, energy characterization, 3D graphics, smartphones
Xiaohan Ma, Zhigang Deng, Mian Dong, Lin Zhong, "Characterizing the Performance and Power Consumption of 3D Mobile Games", Computer, vol.46, no. 4, pp. 76-82, April 2013, doi:10.1109/MC.2012.190
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