The Community for Technology Leaders
Green Image
Issue No. 04 - April (2013 vol. 46)
ISSN: 0018-9162
pp: 76-82
Mian Dong , Rice University
Zhigang Deng , University of Houston
Xiaohan Ma , University of Houston
Lin Zhong , Rice University
A preliminary study using the Quake 3 and XRace games as benchmarks on three mainstream mobile system-on-chip architectures reveals that the geometry stage is the main bottleneck in 3D mobile games and confirms that game logic significantly affects power consumption.
Graphics, Games, Three dimensional displays, Graphics processing unit, Pipelines, Mobile communication, Power demand, mobile games, performance analysis, energy characterization, 3D graphics, smartphones
Mian Dong, Zhigang Deng, Xiaohan Ma, Lin Zhong, "Characterizing the Performance and Power Consumption of 3D Mobile Games", Computer, vol. 46, no. , pp. 76-82, April 2013, doi:10.1109/MC.2012.190
189 ms
(Ver 3.3 (11022016))