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Issue No. 04 - April (2012 vol. 45)
ISSN: 0018-9162
pp: 48-56
Michel Beaudouin-Lafon , Université Paris-Sud
Julie Wagner , INRIA
Tony Gjerlufsen , Aarhus University
Mathieu Nancel , Université Paris-Sud
Stéphane Huot , Université Paris-Sud
James R. Eagan , Telecom ParisTech
Wendy Mackay , INRIA
Clemens Klokmose , Aarhus University
ABSTRACT
The WILD (wall-sized interaction with large datasets) room serves as a testbed for exploring the next generation of interactive systems by distributing interaction across diverse computing devices, enabling multiple users to easily and seamlessly create, share, and manipulate digital content. The featured Web extra is a video of Michel Beaudouin-Lafon and his colleagues demonstrating how the WILD (wall-sized interaction with large datasets) room lets users view, explore, manipulate large amounts of digital content.
INDEX TERMS
human-centered computing, ubiquitous computing, user interfaces, user-centered design, input devices and strategies
CITATION
Michel Beaudouin-Lafon, Julie Wagner, Olivier Chapuis, Emmanuel Pietriga, Tony Gjerlufsen, Mathieu Nancel, Romain Primet, Stéphane Huot, James R. Eagan, Wendy Mackay, Clemens Klokmose, Clément Pillias, "Multisurface Interaction in the WILD Room", Computer, vol. 45, no. , pp. 48-56, April 2012, doi:10.1109/MC.2012.110
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