Issue No. 12 - December (2011 vol. 44)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2011.354
Joe Geigel , Rochester Institute of Technology
Marla Schweppe , Rochester Institute of Technology
David Huynh , Namco Bandai Games Inc.
Brian Johnstone , Darkwind Media
Virtual reality technology now makes it possible to completely realize theatrical performances in a virtual space, but existing virtual world interfaces are too cumbersome for this purpose. Researchers are working to develop virtual theatre systems with more natural and intuitive interfaces.
Computing and the arts, Motion capture, Performance capture, Virtual reality, Virtual worlds, Performing arts, Virtual theatre, Computer-mediated performance, Virtual world management systems
M. Schweppe, D. Huynh, B. Johnstone and J. Geigel, "Adapting a Virtual World for Theatrical Performance," in Computer, vol. 44, no. , pp. 33-38, 2011.