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Kinect Identity, a key component of Microsoft's Kinect for the Xbox 360, combines multiple technologies and careful user interaction design to achieve the goal of recognizing and tracking player identity.
user interfaces, computer games, player identity tracking, Kinect Identity, Microsoft Kinect, Xbox 360, user interaction design, player identity recognition, Entertainment industry, Games, Face recognition, Controllers, Biometrics, software development, Kinect, game design
Baining Guo, Jian Sun, Yi-Chen Wei, C Meekhof, T Leyvand, "Kinect Identity: Technology and Experience", Computer, vol. 44, no. , pp. 94-96, April 2011, doi:10.1109/MC.2011.114
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