Issue No. 07 - July (2009 vol. 42)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2009.240
Xubo Yang , Shanghai Jiao Tong University
Milo Yip , Ubisoft Shanghai Studio
Xiaoyue Xu , Ubisoft Shanghai Studio
Computer game players have already set the agenda for future visual effects and techniques: One group seeks to enjoy movie-quality photorealistic games, while another seeks maximum freedom of interaction in an open, self-evolving, persistent virtual world.
Visual effects, Videogame technology, Graphics and multimedia
X. Xu, M. Yip and X. Yang, "Visual Effects in Computer Games," in Computer, vol. 42, no. , pp. 48-56, 2009.