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Issue No. 10 - October (2008 vol. 41)
ISSN: 0018-9162
pp: 66-72
Anatole L?cuyer , French National Research Institute for Computer Science and Control
Fabien Lotte , French National Research Institute for Computer Science and Control
Richard B. Reilly , National Institute for Applied Sciences
Robert Leeb , Trinity College
Michitaka Hirose , Graz University of Technology
Mel Slater , University of Tokyo
ABSTRACT
Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.
INDEX TERMS
brain-computer interfaces, virtual reality, virtual environments, videogames, 3D interaction
CITATION

F. Lotte, M. Hirose, M. Slater, R. B. Reilly, R. Leeb and A. L?cuyer, "Brain-Computer Interfaces, Virtual Reality, and Videogames," in Computer, vol. 41, no. , pp. 66-72, 2008.
doi:10.1109/MC.2008.410
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