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Issue No. 09 - September (2008 vol. 41)
ISSN: 0018-9162
pp: 46-53
Youngmin Kim , University of Maryland, College Park
Changkyu Kim , Intel
Christian Bienia , Princeton University
Daehyun Kim , Intel
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.
metaverses, virtual worlds, game technology, Second Life
Youngmin Kim, Pradeep Dubey, Changkyu Kim, Sanjeev Kumar, Jatin Chhugani, Christian Bienia, Daehyun Kim, Anthony Nguyen, "Second Life and the New Generation of Virtual Worlds", Computer, vol. 41, no. , pp. 46-53, September 2008, doi:10.1109/MC.2008.398
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