The Community for Technology Leaders
Green Image
Issue No. 09 - September (2008 vol. 41)
ISSN: 0018-9162
pp: 46-53
Changkyu Kim , Intel
Daehyun Kim , Intel
Christian Bienia , Princeton University
Youngmin Kim , University of Maryland, College Park
ABSTRACT
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.
INDEX TERMS
metaverses, virtual worlds, game technology, Second Life
CITATION
Sanjeev Kumar, Jatin Chhugani, Changkyu Kim, Daehyun Kim, Anthony Nguyen, Pradeep Dubey, Christian Bienia, Youngmin Kim, "Second Life and the New Generation of Virtual Worlds", Computer, vol. 41, no. , pp. 46-53, September 2008, doi:10.1109/MC.2008.398
81 ms
(Ver 3.3 (11022016))