Issue No. 09 - September (2008 vol. 41)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2008.398
Sanjeev Kumar , Intel
Jatin Chhugani , Intel
Changkyu Kim , Intel
Daehyun Kim , Intel
Anthony Nguyen , Intel
Pradeep Dubey , Intel
Christian Bienia , Princeton University
Youngmin Kim , University of Maryland, College Park
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.
metaverses, virtual worlds, game technology, Second Life
Y. Kim et al., "Second Life and the New Generation of Virtual Worlds," in Computer, vol. 41, no. , pp. 46-53, 2008.