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ABSTRACT
Reducing network bandwidth demands on MMOW servers and user clients involves describing user content as aggregate collections identified by summary descriptors, letting a user client control the transfer of needed content from servers to the client, and using a download service hierarchy implemented by a content delivery network service.
INDEX TERMS
massively multiplayer online games, MMOWs, content delivery networks, data distribution architecture
CITATION
Carl Symborski, "Scalable User Content Distribution for Massively Multiplayer Online Worlds", Computer, vol. 41, no. , pp. 38-44, September 2008, doi:10.1109/MC.2008.397
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