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Reducing network bandwidth demands on MMOW servers and user clients involves describing user content as aggregate collections identified by summary descriptors, letting a user client control the transfer of needed content from servers to the client, and using a download service hierarchy implemented by a content delivery network service.
massively multiplayer online games, MMOWs, content delivery networks, data distribution architecture
Carl Symborski, "Scalable User Content Distribution for Massively Multiplayer Online Worlds", Computer, vol. 41, no. , pp. 38-44, September 2008, doi:10.1109/MC.2008.397
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