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Issue No. 11 - November (2005 vol. 38)
ISSN: 0018-9162
pp: 108, 106-107
Neville Holmes , University of Tasmania
ABSTRACT
Educators could use video gaming technology to deliver the drill and practice that helps students develop the basic academic skills that are essential to the computing profession.
INDEX TERMS
Computing profession, Digital technology, Entertainment computing, Video gaming
CITATION

N. Holmes, "Digital Technology, Age, and Gaming," in Computer, vol. 38, no. , pp. 108, 106-107, 2005.
doi:10.1109/MC.2005.376
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