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Computer Society Connection

Pages: pp. 81-86


Computer Society Magazines Set Coverage for 2006

The IEEE Computer Society—celebrating its 60th anniversary in 2006—is dedicated to advancing the theory, practice, and application of computer and information processing technology. The Computer Society's 14 technical magazines cover topics including hardware, software, test, graphics, multimedia applications, and security. In 2006, Society publications will address broad trends, emerging issues, historical perspectives, and recent developments in all aspects of the computing profession.

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In January 2006, Computer, the flagship magazine of the IEEE Computer Society, will continue its tradition of publishing an Outlook issue that highlights emerging technologies that promise to change the face of computing in both the near and distant future. In addition to publishing top academic papers, Computer also offers monthly columns, departments, news articles, and thought-provoking opinion pieces from professionals in computing.

Computer's April 2006 issue looks at emerging issues in software-based medical devices, which pose unique challenges due to their diversity, complexity, and criticality. The August 2006 issue will focus on the future of public computing in urban contexts.

See www.computer.org/computer/ for recent articles, current highlights, and a complete editorial calendar.

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IEEE Distributed Systems Online provides resources on cluster computing, distributed agents, grid computing, middleware, operating systems, parallel processing, and Web systems. In 2006, the online magazine will feature news from magazine sponsors IEEE Internet Computing and IEEE Pervasive Computing, peer-reviewed articles, editorial columns, interviews, debates, and opinion pieces.

DS Online, the IEEE's first online-only publication, offers highlights from related journals, provides updates on university and corporate projects, and supplies information on conferences of interest to the distributed systems research community.

Topic area editors for DS Online review submissions and acquisitions for their relevance and usefulness to working professionals.

See http://dsonline.computer.org/ for current highlights, book reviews, and links to other distributed systems Web sites.

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IEEE Software publishes peer-reviewed articles on software applications and maintenance as well as the research and practice of software development. For the July/August 2006 issue, Software will publish a special issue on software verification and validation techniques.

Other theme issues throughout 2006 will address software testing, global software development, and requirements engineering—including a May/ June issue containing best papers from the 2005 IEEE Requirements Engineering conference.

Software will also publish a March/ April issue focusing on the state of the practice and future directions for software architecture.

See www.computer.org/software/ for a sample issue, calls for papers, and complete editorial calendar.

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IEEE Internet Computing targets the technical and scientific Internet user communities as well as designers and developers of Internet-based applications and technologies. A crossroads for academic researchers and software professionals, the magazine presents novel content from academic and industry experts on topics including architectures, data mining, middleware, security, and standards. Internet Computing's January/February 2006 issue will focus on message-oriented middleware. Future themes for the year include sensor nets, Web services for geographic information systems, and malware and spyware.

Key articles from Internet Computing are also available on the Computer Society's Web site through IEEE Distributed Systems Online at http://dsonline.computer.org/portal/site/dsonline/.

See www.computer.org/internet/ for an online cache of featured content and a calendar of events.

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The Computer Society's IT Professional magazine provides leading coverage of enterprise computing systems. IT Pro offers managers and administrators practical how-to advice on topics such as the impact of emerging regulatory issues and the cost versus benefit considerations that are driving the recent move to widespread outsourcing.

In the January/February 2006 issue, IT Pro will focus on best practices and how they are used in the IT environment. Throughout the year, the magazine will discuss topics such as service-oriented architectures and computing, IT innovation and evolution, and tools for managing networks and systems.

Visit the magazine's Web site at www.computer.org/itpro/ for selected articles, a 2006 editorial calendar, and complete author guidelines.

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IEEE Security & Privacy tracks the latest advances in information assurance and security, covering fields that range from digital rights management to the legal, privacy, and policy issues that impact cybercrime prevention.

The magazine will devote its March/ April 2006 issue to exploring security and privacy policies and ways in which they affect companies and consumers. The May/June issue will feature articles that address Web application security.

Security & Privacy's regular departments include Building Security In, which shows developers how to build security into a product—rather than tacking it on after the product is built—and Attack Trends, which examines emerging trends in attacks, phishing, and malware. Next year, the magazine will also address privacy applications, identity theft, and the role of the user in security strategies.

See www.computer.org/security/ for Web extras like interviews, exclusive articles, and conference presentations.

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Computing in Science & Engineering focuses not on how computers work, but on how scientists and engineers can use computers more effectively. It regularly covers topics ranging from scientific programming, computer simulations, and large-scale visualization to grid computing, computational physics, and educational techniques.

CiSE will devote its January/ February 2006 issue to special-purpose computing; later in the year, special themes will focus on Monte Carlo computational methods as well as interactions of signal and noise detection in complex systems.

See www.computer.org/cise/ for author guidelines, links to related resources, and Web extras such as useful code and answers to published problems.

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In 2006, IEEE Micro will continue its tradition of publishing original works that discuss the design, performance, and application of microcomputers and microprocessor systems. A January/ February "Top Picks" issue will feature Micro's selections of the best papers from the major microarchitecture conferences in 2005. Best papers from the related Hot Chips 17 conference are set to run in the March/April issue.

Later, Micro will explore new developments in architecture, design, and tools for application-specific processors. Micro reaches an international audience of microcomputer and microprocessor designers, system integrators, and users.

See www.computer.org/micro/ for current highlights and more information on upcoming special issues.

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IEEE Computer Graphics and Applications covers leading computer graphics technology, offering research features, regular departments, and columns from professionals in the computer graphics industry. CG&A's January/February 2006 issue highlights interactive narratives and their implications for the future. In its May/June issue, CG&A examines established and emerging technologies for geovisualization, a key technique for exploring data in a geographical context. A November/ December theme issue on medical virtual reality finishes out the year.

See www.computer.org/cga/ for Web extras like interactive exhibits and movies, as well as detailed calls for papers and a complete editorial calendar.

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In 2006, IEEE Intelligent Systems will present a September/ October special issue on intelligent technologies for interactive entertainment. The bimonthly magazine welcomes papers on all aspects of artificial intelligence, focusing on the development of the latest research into practical, fielded applications.

Intelligent Systems is published in technical cosponsorship with the British Computer Society, the European Coordinating Committee for Artificial Intelligence, and the American Association for Artificial Intelligence. Members of these organizations are eligible for a discount on subscriptions to the magazine. IEEE Computer Society members get the lowest rates, at only $30 for a one-year electronic subscription.

See www.computer.org/intelligent/ for selected articles and to download a free trial issue.

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Users and designers of multimedia hardware, software, and systems read IEEE MultiMedia magazine for articles on issues in multimedia systems and applications. In 2006, the magazine will publish special issues on the future of multimedia audio and images, haptic user interfaces, and the evolution of media over time. MultiMedia will conclude 2006 with an October-December theme issue covering recent advances in the continuous archival and retrieval of personal experiences.

In addition to technical articles, the quarterly magazine also offers new product descriptions, book reviews, and announcements of conferences and workshops. MultiMedia features a Readers' Remarks department that encourages feedback and participation from the multimedia community.

See www.computer.org/multimedia/ for a complete editorial calendar and article submission guidelines.

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The peer-reviewed articles published in IEEE Pervasive Computing address the latest developments in pervasive, mobile, and ubiquitous computing. Champions of pervasive computing point to many viable commercial technologies, like wearable computers and high-bandwidth wireless services, as ideal building blocks for computer systems to insinuate themselves into everyday life unobtrusively.

In the coming year, Pervasive Computing will publish a January-March issue on RFID, an April-June issue on pervasive computing for emerging economies, and a July-September issue on lessons learned from real-world ubiquitous computing deployments. Closing the year is an October-December issue on pervasive computing in transportation.

Key articles from Pervasive Computing are available on the Web through IEEE Distributed Systems Online. See www.computer.org/pervasive/ for submission guidelines and links to related content.

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IEEE Design & Test of Computers, published in technical cosponsorship with the IEEE Circuits and Systems Society, focuses on current and near-future practice and includes tutorials, how-to articles, and real-world case studies. For 2006, Design & Test plans theme issues on topics such as system in package, high-speed mixed-signal design, and extreme low-power design and test.

A March/April issue looks at latent defect screening. In the May/June issue, Design & Test will cover embedded multicore chips, while the magazine's September/October issue will highlight error resiliency and design for resilience.

See www.computer.org/dt/ for selected highlights from past issues, calls for papers, or to volunteer as a reviewer for Design & Test.

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Since 1979, IEEE Annals of Computing has been the primary scholarly publication for recording, analyzing, and debating the history of computing. The quarterly magazine regularly calls on computer pioneers to share firsthand accounts of significant historical moments.

The January-March 2006 issue of Annals continues a series titled "BBN: Culture of a Technology Company." Other 2006 issues are set to feature a look at the PC software industry from a historical perspective as well as reflections from several key figures in computing history.

See www.computer.org/annals/ for selected articles, biographies, and other resources, including an archive of all Annals issues from 1979 to the present.

IEEE Computer Society publications are available to members via print subscriptions and through the online Computer Society Digital Library, available at www.computer.org/publications/dlib/. Member prices for articles online range from $9 for an individual article to $118 for a full-year, all-access subscription. To purchase individual articles, see www.computerorg/subscribe/.

Fred Brooks, Jr. Receives 2004 IEEE/ACM Eckert-Mauchly Award

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Figure    Fred Brooks made pioneering contributions to instruction set design.

Computer architecture pioneer Frederick P. Brooks, Jr., an early leader of the IBM 360 mainframe project and founder of the Computer Science Department at the University of North Carolina at Chapel Hill, received the 2004 IEEE/ACM Eckert-Mauchly award for outstanding contributions to the field of computer and digital systems architecture. His citation reads, "For the definition of computer architecture and contributions to the concept of computer families and to the principles of instruction set design; for seminal contributions in instruction sequencing, including interrupt systems and execute instructions; and for contributions to the IBM 360 instruction set architecture."

Brooks gained notice for authoring The Mythical Man-Month (1975), a book of essays on software engineering. In it, he made a critical observation, now known as Brooks' law: "Adding manpower to a late software project makes it later." In the 1950s, Brooks was a key member of the original IBM Stretch/Harvest development team. Today, his research focuses on virtual reality applications for real-time, three-dimensional computer graphics.

A Fellow of the IEEE, the ACM, the American Academy of Arts and Sciences, and the Computer History Museum, Brooks has been recognized over the years by a wide variety of organizations in industry, academia, and government. Among his honors are the 1985 National Medal of Technology, the 1999 ACM A.M. Turing Award, the 1993 IEEE John von Neumann Medal, and the 1982 IEEE Computer Society Computer Pioneer Award.

History-Themed Student Web Design Contest Offers $5,000 First Prize

Next year, the IEEE Computer Society will celebrate its 60th anniversary with a year-long string of special events. Inspired by the continuing success of the Computer Society International Design Competition, Society volunteers are organizing a special student Web design competition as part of next year's celebrations.

In the Computer History Competition 60, undergraduate teams will work for a semester to create live Web sites that outline specific aspects of computer history, including the history of computer technology, the role of computers in history, or the impact of computers on a particular field. Teams participating in CHC 60 will select a narrow topic to be explored in detail. The competition emphasizes the skills needed to create a useful, interesting Web site, rather than the ability to handle large volumes of data. Web sites constructed for CHC 60 are expected to be aimed at a typical undergraduate who has a basic knowledge of computer science, but is not an expert in computer history.

Said CHC 60 project leader Alan Clements, of the UK's University of Teesside, "Teams may seek to illustrate any thread in computer history. For example, one team might look at the development of the microprocessor, another team might look at the role of Ada Gordon King in programming, another might look at the history of information representation, and yet another team might review the role of the Soviet Union in computer history. Teams are encouraged to provide depth rather than breadth; that is, quality is more important than quantity."

CHC 60 is an international competition open to any team of full-time undergraduate students currently attending a college or university. Students are eligible to be on a team provided they are not currently working as full-time hardware, software, or system developers in industry or in similar full-time positions at their respective universities. Entries should include the name of a faculty mentor who can offer support and guidance to the team. However, the mentor may not participate in the project's execution.

Judging of CHC 60 projects will take place via the Web; teams must submit a working URL by 1 July 2006. Sites must be complete by 1 September 2006. All teams must register by the starting date of the competition, 1 January 2006.

Members of the first-place CHC 60 team will share a $5,000 cash prize. For more information, or to register for the contest, visit the Computer History Competition 60 Web site at www.computer.org/education/chc60/.

Nominate a Senior Member for IEEE Fellow Recognition

The IEEE Board of Directors is now accepting nominations for the 2007 class of IEEE Fellows. Recently, the board added an application engineer/practitioner category to join the existing categories of educator, technical leader, and research engineer/scientist. The additional category is intended to accommodate the growing number of nominations of individuals who have made their contributions to the profession as application engineers or engineering practitioners.

The board confers Fellow status upon individuals who have an extraordinary record of accomplishments in any of the IEEE fields of interest. A nominee must be a Senior Member of the IEEE at the time of his or her nomination; be an active, dues-paying member; and must have completed five years of service in any grade of IEEE membership. New Fellows receive a brief citation describing their accomplishments.

The board also established the Fellow Reference Assistance Center to help nominators locate the required number of references to support a nomination. All nominations, references, and endorsements can be submitted electronically. Recent upgrades to the electronic system include an automatic forwarding function for references and nomination forms that are more printer-friendly.

To nominate an IEEE senior member to Fellow status or to learn more about the program, visit www.ieee.org/fellows/. Nominations are due by 1 March 2006.

Computer Society Transactions Cover Key Topics in 2006

IEEE Computer Society transactions are scholarly archival journals designed to document the state of the art in a number of specialized fields related to computers and computing. In an effort to offer subscribers the latest peer-reviewed content, Computer Society transactions often invite authors from leading conferences to expand substantially on their conference papers and submit them for publication. Throughout the year, some transactions also print special issues that address key topics in their respective fields.

IEEE Computer Society transactions offer in-depth, specialized coverage of specific topic areas. In 2006, IEEE Transactions on Computers plans issues on topics that include embedded systems, microarchitectures, and compilation technology; fault diagnosis and tolerance in cryptography; and simulation-based validation. IEEE Transactions on Parallel and Distributed Systems will publish papers and journal articles on algorithm design and scheduling techniques as well as a two-part series on localized communication and topology protocols for ad hoc networks. In addition to presenting cutting-edge research results and analysis, IEEE Transactions on Visualization and Computer Graphics will draw from top presenters at conferences that include the ACM Symposium on Virtual Reality Software and Technology (VRST) and the IEEE Symposium on Information Visualization (InfoVis).

Recently, the Computer Society introduced two new transactions that address emerging fields in computing. IEEE Transactions on Dependable and Secure Computing publishes research results on systems that are safe, reliable, and secure. IEEE/ACM Transactions on Computational Biology and Bioinformatics, published by the IEEE Computer Society, the IEEE Neural Networks Council, the IEEE Engineering in Medicine and Biology Society, and the Association for Computing Machinery, in cooperation with the IEEE Control Systems Society, covers the development and testing of computer programs in bioinformatics and the development and optimization of biological databases.

IEEE Transactions on Dependable and Secure Computing plans a July-September issue addressing hot topics raised at the International Conference on Dependable Systems and Networks (DSN). IEEE/ACM Transactions on Computational Biology and Bioinformatics will publish a July-September issue expanding on key findings from the annual Workshop on Algorithms in Bioinformatics (WABI).

Each IEEE Computer Society transactions is headed by a volunteer editor in chief whose task is to solicit or accept manuscripts, distribute them to recognized experts for peer review, schedule them for publication, and archive the resulting product in perpetuity.

For more information on Computer Society transactions, visit www.computer.org/portal/pages/ieeecs/publications/journals.html.

CSIDC Rules Evolve in 2006

Alan ClementsCSIDC 2006 Chair

The quality of Computer Society International Design Competition projects has increased every year since the competition began. Projects at the 2006 competition are anticipated to continue this trend. Organizers expect the new teams to put even more effort into this competition than their predecessors.

Because the competition has been so successful, the IEEE Computer Society CSIDC Committee decided not to make any fundamental changes to its rules for 2006. However, some small changes have been made to streamline the operation of the competition.

The CSIDC contest has always been based around open-ended themes. The competition rules do not provide a narrow definition of a project area. Instead, teams are allowed wide latitude in defining their own projects.

This year's theme is "Preserving, Protecting, and Enhancing the Environment." How teams interpret this theme is entirely open to them—CSIDC judges will accept any reasonable interpretation of the theme. The goal of the competition is to construct an interesting and innovative computer-based system. Judges score projects based on a team's ability to solve a problem and implement a solution using good design principles. In short, the competition is all about quality and professionalism.

For example, a CSIDC 2006 team might design a vehicle's control system to make its acceleration and braking more efficient. They might design a system to track the migration of animals or even to monitor pollution. The possibilities are unlimited—but a project must not be a derivative of previous CSIDC entries and it cannot be a copy of something that is commercially available. In the past, judges have rejected many projects simply because they are not original. Teams are responsible for carrying out research to ensure that their projects are substantially original.

Teams that win CSIDC have thought about their application deeply, and they have anticipated the questions the judges will ask. For example, suppose a team designs a remote river-monitoring system that will warn of flooding. As well as solving the basic problem, the team should consider potential problems such as the danger posed by floating debris hitting the sensors, the integrity of information returned from the sensors, the need for a self-test or calibration mode, the reliability of the power supply, possible failure modes, false alarms, and so on.

Several minor aspects of CSIDC have changed in 2006:

  1. The spending limit. When CSIDC was first created, student teams were subjected to a very tight spending limitation (including both hardware and software). This limitation was introduced to prevent teams from "buying" the competition by investing in flashy hardware such as a commercially made robot or a suborbital rocket. Over the years, the spending restriction has been relaxed, first by excluding software from the spending limit, and later by imposing a spending limit on the most expensive item only. In practice, organizers have found that teams do not try to win by outspending their competitors. In any case, the judges are looking for innovation and good engineering, rather than costly hardware. So, in 2006, there will be no spending limitation.
  2. The competition was initially open only to undergraduates in a computer science or computer engineering major. Over the years, the best projects have involved teams who looked outside computer science for problems to solve—for example, a project that used video to detect when an elderly person falls. For this reason, organizers have removed the restriction that all members of a team must be computer scientists. If a team wishes to recruit students from another discipline, that is now acceptable. Of course, all team members must still be full-time students in a course of study leading to an undergraduate degree.
  3. Judges have often been impressed by the overall quality of projects but, at the same time, rather disappointed with the way the teams have constructed the software. In 2006, CSIDC teams will be required to provide their software to the judges to ensure that they have applied proper software engineering principles.
  4. In previous years, a university could enter several teams, but only one team was permitted to submit a final report. The purpose of this regulation was to encourage universities to integrate CSIDC into the curriculum and to conduct their own internal judging. Doing this also reduces the number of judges that CSIDC needs to recruit. Some universities have been unhappy about this restriction. Consequently, the 2006 contest rules allow universities to submit multiple reports to CSIDC; that is, they need not select the best report themselves. Hopefully, this rule change will not put undue stress on the judging process. Organizers always encourage suitably qualified professionals to volunteer as judges for CSIDC 2006.
  5. All 10 teams participating in the CSIDC World Finals will have their fares paid from anywhere in the world to Washington, D.C., and the Computer Society will cover the cost of their food and accommodations. In 2006, all teams taking part in the World Finals will receive at least $4,000. Organizers have done this because some teams must buy visas and most also incur incidental expenses. Moreover, in 2006, CSIDC World Finals take place immediately before Independence Day (4 July), and the Computer Society encourages all teams to stay and enjoy the festivities.

Past competitions have not attracted a proportionate number of female participants. The CSIDC committee, judges, and contest organizers encourage more women to participate in CSIDC 2006 either by forming their own teams or by joining an existing team. All participating teams must register by 1 December at www.computer.org/csidc/.

Alan Clements is a professor of computer science at the University of Teesside, in Middlesbrough, UK.
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