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ABSTRACT
<p>It is maintained that to exploit fully the parallelism inherent in animate vision systems, an integrated vision architecture must support multiple models of parallelism. To support this claim, the hardware base of a typical animate vision laboratory and the software requirements of applications are described. A brief overview is then given of the Psyche operating system, which was designed to support multimodel programming. A complex animate vision application, checkers, constructed as a multimodel program under Psyche, is also described. Checkers demonstrates the advantages of decomposing animate vision systems by function and independently selecting an appropriate parallel-programming model for each function.</p>
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CITATION
Thomas LeBlanc, Jonas Karlsson, Chris Brown, Cesar Quiroz, Michael Scott, Tim Becker, Prakash Das, Brian Marsh, "The Rochester Checkers Player: Multimodel Parallel Programming for Animate Vision", Computer, vol. 25, no. , pp. 12-19, February 1992, doi:10.1109/2.121471
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