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Issue No.02 - February (1992 vol.25)
pp: 12-19
<p>It is maintained that to exploit fully the parallelism inherent in animate vision systems, an integrated vision architecture must support multiple models of parallelism. To support this claim, the hardware base of a typical animate vision laboratory and the software requirements of applications are described. A brief overview is then given of the Psyche operating system, which was designed to support multimodel programming. A complex animate vision application, checkers, constructed as a multimodel program under Psyche, is also described. Checkers demonstrates the advantages of decomposing animate vision systems by function and independently selecting an appropriate parallel-programming model for each function.</p>
Brian Marsh, Chris Brown, Thomas LeBlanc, Michael Scott, Tim Becker, Cesar Quiroz, Prakash Das, Jonas Karlsson, "The Rochester Checkers Player: Multimodel Parallel Programming for Animate Vision", Computer, vol.25, no. 2, pp. 12-19, February 1992, doi:10.1109/2.121471
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