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ABSTRACT
<p>An explanation is given of showing a computer what to do by directly manipulating objects, as opposed to giving it instructions using a programming language. The authors demonstrate how showing can take advantage of a standard user interface and the consistency of a user interface paradigm. They discuss prototyping in the Oregon Speedcode Universe, a programming system for writing programs without programming languages.</p>
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CITATION

F. Handloser, III, S. Bose, T. Lewis and S. Yang, "Prototypes from Standard User Interface Management Systems," in Computer, vol. 22, no. , pp. 51-60, 1989.
doi:10.1109/2.27956
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