Issue No. 05 - May (1989 vol. 22)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/2.27956
<p>An explanation is given of showing a computer what to do by directly manipulating objects, as opposed to giving it instructions using a programming language. The authors demonstrate how showing can take advantage of a standard user interface and the consistency of a user interface paradigm. They discuss prototyping in the Oregon Speedcode Universe, a programming system for writing programs without programming languages.</p>
F. Handloser, III, S. Bose, T. Lewis and S. Yang, "Prototypes from Standard User Interface Management Systems," in Computer, vol. 22, no. , pp. 51-60, 1989.