Issue No. 06 - November/December (2017 vol. 37)
Adela Barbulescu , Inria
Remi Ronfard , Inria
Gerard Bailly , GIPSA-lab
An important problem in the animation of virtual characters is the expression of complex mental states using the coordinated prosody of voice, rhythm, facial expressions, and head and gaze motion. The authors propose a method for generating natural speech and facial animation in various attitudes using neutral speech and animation as input.
audio-visual systems, computer animation, emotion recognition, face recognition, human computer interaction, speech processing
A. Barbulescu, R. Ronfard and G. Bailly, "A Generative Audio-Visual Prosodic Model for Virtual Actors," in IEEE Computer Graphics and Applications, vol. 37, no. 6, pp. 40-51, 2017.