Issue No. 05 - Sept.-Oct. (2013 vol. 33)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2013.80
Anatole Lecuyer , Inria Rennes
Laurent George , Inria Rennes
Maud Marchal , INSA Rennes
The next generation of VR simulators could take into account a novel input: the user's mental state, as measured with electrodes and a brain-computer interface. One illustration of this promising path is a project that adapted a guidance system's force feedback to the user's mental workload in real time. A first application of this approach is a medical training simulator that provides virtual assistance that adapts to the trainee's mental activity. Such results pave the way to VR systems that will automatically reconfigure and adapt to their users' mental states and cognitive processes.
Haptic interfaces, Electroencephalography, Brain modeling, Visualization, Three-dimensional displays
A. Lecuyer, L. George and M. Marchal, "Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces," in IEEE Computer Graphics and Applications, vol. 33, no. 5, pp. 18-23, 2013.