The Community for Technology Leaders
RSS Icon
Issue No.03 - May-June (2013 vol.33)
pp: 82-88
Using widely accessible VR technologies, researchers have implemented a series of multimodal spatial interfaces and virtual environments. The results demonstrate the degree to which we can now use low-cost (for example, mobile-phone based) VR environments to create rich virtual experiences involving motion sensing, physiological inputs, stereoscopic imagery, sound, and haptic feedback. Adapting spatial interfaces to these new platforms can open up exciting application areas for VR. In this case, the application area was in-home VR therapy for patients suffering from persistent pain (for example, arthritis and cancer pain). For such therapy to be successful, a rich spatial interface and rich visual aesthetic are particularly important. So, an interdisciplinary team with expertise in technology, design, meditation, and the psychology of pain collaborated to iteratively develop and evaluate several prototype systems. The video at demonstrates how the sine wave fitting responds to walking motions, for a walking-in-place application.
Virtual environments, Rendering (computer graphics), Spatial intefaces, Haptic interfaces,meditation, virtual reality, VR, spatial interfaces, pain management, computer graphics
D. Schroeder, F. Korsakov, J. Jolton, F. J. Keefe, A. Haley, D. F. Keefe, "Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain", IEEE Computer Graphics and Applications, vol.33, no. 3, pp. 82-88, May-June 2013, doi:10.1109/MCG.2013.38
1. D. Wigdor and D. Wixon, Brave NUI World: Designing Natural User Interfaces for Touch and Gesture, Morgan Kaufmann, 2011.
2. J.L. Olson et al., “A Design for a Smartphone-Based Head Mounted Display,” Proc. 2011 IEEE Virtual Reality Conf. (VR 11), IEEE, 2011, pp. 233–234.
3. H.G. Hoffman et al., “Virtual Reality as an Adjunctive Non-pharmacologic Analgesic for Acute Burn Pain during Medical Procedures,” Annals of Behavioral Medicine, vol. 41, no. 2, 2011, pp. 183–191.
4. F.J. Keefe et al., “Virtual Reality for Persistent Pain: A New Direction for Behavioral Pain Management,” Pain, vol. 153, no. 11, 2012, pp. 2163–2166.
5. S.J. Barnes et al., “Immersive Virtual Environments for the Management of Chronic vs. Acute Pain,” poster presented at Medicine Meets Virtual Reality 2011 (MMVR 18); publications MMVR2011-BarnesEtal1.pdf.
6. A. Chiesa and A. Serretti, “Mindfulness-Based Interventions for Chronic Pain: A Systematic Review of the Evidence,” J. Alternative Complementary Medicine, vol. 17, no. 1, 2011, pp. 83–93.
7. M. Usoh et al., “Walking > Walking-in-Place > Flying, in Virtual Environments,” Proc. Siggraph, ACM, 1999, pp. 359–364.
8. A. Israr and I. Poupyrev, “Tactile Brush: Drawing on Skin with a Tactile Grid Display,” Proc. 2011 SIGCHI Conf. Human Factors in Computing Systems (CHI 11), ACM, 2011, pp. 2019–2028.
9. J. Schell, The Art of Game Design: A Book of Lenses, Morgan Kaufmann, 2008.
36 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool