Issue No. 06 - Nov.-Dec. (2012 vol. 32)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2011.85
S. Iizuka , Univ. of Tsukuba, Tsukuba, Japan
Y. Kanamori , Univ. of Tsukuba, Tsukuba, Japan
J. Mitani , Univ. of Tsukuba, Tsukuba, Japan
Y. Fukui , Univ. of Tsukuba, Tsukuba, Japan
A proposed system lets users create a 3D scene easily and quickly from a single image. The scene model consists of background and foreground objects whose coordinates the system calculates on the basis of a boundary between the ground plane and a wall plane. The system quickly extracts foreground objects by combining image segmentation and graph-cut-based optimization. It enables efficient modeling of foreground objects, easy creation of their textures, and rapid construction of scene models that are simple but produce sufficient 3D effects.
Three dimensional displays, Solid modeling, Image segmentation, Optimization, Labeling, Geometry, Shape analysis
S. Iizuka, Y. Kanamori, J. Mitani and Y. Fukui, "Efficiently Modeling 3D Scenes from a Single Image," in IEEE Computer Graphics and Applications, vol. 32, no. 6, pp. 18-25, 2012.