The Community for Technology Leaders
RSS Icon
Issue No.05 - Sept.-Oct. (2012 vol.32)
pp: 98-104
R. C. Hoetzlein , Aalborg Univ. Copenhagen, Aalborg, Denmark
Rendering performance for rich Internet applications (RIAs) has recently focused on the debate between using Flash and HTML5 for streaming video and gaming on mobile devices. A key area not widely explored, however, is the scalability of raw bitmap graphics performance for RIAs. Does Flash render animated sprites faster than HTML5? How much faster is WebGL than Flash? Answers to these questions are essential for developing large-scale data visualizations, online games, and truly dynamic websites. A new test methodology analyzes graphics performance across RIA frameworks and browsers, revealing specific performance outliers in existing frameworks. The results point toward a future in which all online experiences might be GPU accelerated.
Sprites (computer), Rendering (computer graphics), Graphics processing unit, Browsers, Internet,RIA, Sprites (computer), Rendering (computer graphics), Graphics processing unit, Browsers, Internet, WebGL, HTML5, computer graphics, rich Internet applications
R. C. Hoetzlein, "Graphics Performance in Rich Internet Applications", IEEE Computer Graphics and Applications, vol.32, no. 5, pp. 98-104, Sept.-Oct. 2012, doi:10.1109/MCG.2012.102
1. J. Roettgers, “HTML5 Video Outperforms Flash on Mobile Devices,” GigaOM, 14 June 2011; .
2. S. Perez, “Does HTML5 Really Beat Flash? The Surprising Results of New Tests,” ReadWriteWeb, 10 Mar. 2010; .
3. J. Ward, “Ajax and Flex Data Loading Benchmarks,”30 Apr. 2007;
4. I. Yates, “HTML5, Flash and RIAs: 18 Industry Experts Have Their Say,”15 Oct 2011; html5-and-flash-17-industry-experts-have-their-say .
5. S. Christmann, “GUIMark 3—Mobile Showdown,” Craftymind, 2011; www.craftymind.comguimark3.
23 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool