, Bauhaus-Universität Weimar
, US Naval Research Laboratory
Pages: pp. 3
We thank this magazine's editor in chief, Gabriel Taubin, for providing the opportunity to introduce our new department, Spatial Interfaces. This department expands the scope of Larry Rosenblum's long-running Projects in VR department to include the ever-increasing variety of interactive interfaces and displays beyond the desktop. Virtual environments, augmented and mixed reality, 3D user interfaces, 3D games, 3D displays, and multitouch, tangible, and mobile-computing interfaces—all of these areas have produced amazing research in recent years, yet they still seem underrepresented in CG&A as well as in other IEEE magazines and journals in general.
The most innovative contributions seem to be scattered across a large number of conferences, symposia, and workshops, so our aim with the new Spatial Interfaces department is to provide a unique forum for a broad range of interrelated topics, such as the following:
Applications that drive the needs for these interfaces are also appropriate for the department. We strongly encourage an emphasis on lessons learned from practical experience for articles focused on an application, particularly those in which spatial interfaces are in use outside the computer science laboratory.
The department debuts on page 6 with an article from the Massachusetts Institute of Technology's Media Lab and the University of British Columbia on their efforts toward the ultimate 3D output device—compressive light field displays. Enjoy!