, Brown University
Pages: pp. 6-7
I'm pleased to introduce new editorial board members Bernd Froehlich and Mark Livingston, who will be the editors of the upcoming Spatial Interfaces department.
Bernd Froehlich is a full professor on the media faculty at Bauhaus-Universität Weimar. His group performs basic and applied research in multiuser virtual reality; 2D and 3D user interfaces; visualization and rendering algorithms for very large image, volume, and CAD datasets; and information visualization of static and dynamic layered graphs. Froehlich has a PhD in computer science from the Technical University of Braunschweig. He's a cofounder of the IEEE Symposium on 3D User Interfaces and received the 2008 Virtual Reality Technical Achievement Award.
Mark Livingston is a research scientist in the Information Technology Division at the US Naval Research Laboratory (NRL). Since 2007, he has led the Virtual Environments and Visualization research group. He directs and conducts research on interactive graphics, including augmented reality, virtual environments, visualization, and visual analytics, focusing on user interfaces, human factors, and applications. Livingston has a PhD from the University of North Carolina at Chapel Hill, where he focused on tracking and user interfaces for augmented reality systems and helped develop augmented reality systems for intraoperative ultrasound and laparoscopic visualization. Livingston is secretary of the executive committee of the IEEE Visualization and Graphics Technical Committee, a member emeritus of the steering committee for the IEEE International Symposium on Mixed and Augmented Reality, and a cochair of the SPIE Visualization and Data Analysis conference. His work on depth perception and X-ray vision in augmented reality led to an Alan Berman Research Publication Award at NRL in 2003 and an Honorable Mention for Best Paper at IEEE Virtual Reality 2006.
Spatial Interfaces will focus on interactive interfaces and displays that enable or involve approaches beyond the typical desktop interface. The department will cover topics such as virtual environments; augmented and mixed reality; and multitouch, tangible, and mobile computing interfaces. Contributions describing how to incorporate novel hardware, new methods for using existing or traditional I/O devices, interface performance measurements, and applications that drive the need for such interfaces are all welcome. Bernd and Mark strongly encourage an emphasis on lessons learned from practical experience.
Gitta Domik and Scott Owen, editors of the Education department, recently shared some concerns with me that I want to pass along to the rest of the community. A basic problem for educators of visualization courses is that they can't rely on standard textbooks to put a frame around mandatory knowledge in the field. Contrast this with computer graphics, where early on, a few textbooks emerged to become widely acknowledged as "standard." Educators have brought about course and curriculum recommendations, but with the profound changes in algorithms, techniques, and applications of visualization over the past 10 years, combined with the advent of visual analytics, it's time to look at new developments for educators.
To address this need, the Education department will feature researchers reporting on their current best practices for teaching visualization and visual analytics. So far, Gitta and Scott have the following work slated for 2012 and 2013: Niklas Elmqvist and David Ebert from Purdue University, reporting on their visual analytics course (see this issue); Daniel Weiskopf from the University of Stuttgart, reporting on large-scale software projects in computer graphics and visualization (next issue); and ongoing activities from Eurographics and ACM Siggraph on curriculum development for visualization and visual analytics. The department editors are still interested in articles on general advances in computer graphics education. They're particularly interested in seeing contributions about interdisciplinary courses or courses that integrate other topics, such as games, interaction techniques, and computer vision, with computer graphics.
As I mentioned in a previous column, the CG&A editorial board recently decided to recognize the high-quality articles we publish in this magazine by offering an annual best paper award, starting with calendar year 2011. We considered only the peer-reviewed articles we published in 2011—neither invited articles nor columns were eligible. Each associate editor in chief selected three articles published in our theme sections and three from our feature section. The rest of the editorial board then evaluated, voted, and ranked these selections. Because we had a tie, the final decision came down to me—without further ado, the 2011 CG&A Best Paper Award goes to "NaturaSketch: Modeling from Images and Natural Sketches," by Luke Olsen, Faramarz Samavati, and Joaquim Jorge. The runner-up was "Nonpinhole Approximations for Interactive Rendering," by Paul Rosen, Voicu Popescu, Kyle Hayward, and Chris Wyman. Both articles appeared in the November/December 2011 issue. It was a difficult decision, so congratulations to both teams for their great work!
That's all for now. Watch this space in future issues to learn more about the exciting things we have planned for the magazine.