Issue No. 03 - May-June (2012 vol. 32)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2010.67
Vibhor Aggarwal , University of Warwick
Kurt Debattista , University of Warwick
Thomas Bashford-Rogers , University of Warwick
Piotr Dubla , University of Warwick
Alan Chalmers , University of Warwick
Traditionally, high computational costs have restricted high-fidelity interactive rendering to expensive shared-memory or dedicated distributed processors. Desktop grids offer a low-cost alternative by combining arbitrary computational resources connected to a network, such as the resources in a laboratory or an office. However, the prevalent interactive rendering algorithms can't seamlessly handle the variable computational power offered by a desktop grid's nondedicated resources. A proposed fault-tolerant algorithm renders high-fidelity images at an interactive rate that can handle variable resources. A conventional approach of rescheduling failed jobs in a volatile environment would inhibit performance when rendering at interactive rates because the time margins are small. Instead, this method uses quasi-random sampling along with image reconstruction. This video shows examples of scenes rendered on a desktop grid.
interactive rendering, desktop grids, fault tolerance, image reconstruction, high-fidelity rendering, parallel computing, computer graphics, graphics and multimedia
P. Dubla, K. Debattista, T. Bashford-Rogers, V. Aggarwal and A. Chalmers, "High-Fidelity Interactive Rendering on Desktop Grids," in IEEE Computer Graphics and Applications, vol. 32, no. , pp. 24-36, 2010.