Issue No. 03 - May-June (2012 vol. 32)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2011.49
OCME (Out-of-Core Mesh Editing) comprises a novel data structure and related algorithms for out-of-core editing of large meshes. Triangles are inserted in a multigrid on the basis of their size in average constant time. OCME maintains no explicit hierarchy, so inserting, modifying, or deleting data doesn't require costly refitting.
Data structures, Rendering (computer graphics), Three dimensional displays, Data models, Image color analysis, Geometry, Multimedia communication,graphics and multimedia, Out-of-Core Mesh Editing, OCME, 3D scanning, multiresolution techniques, computer graphics
F. Ganovelli, R. Scopigno, "OCME: Out-of-Core Mesh Editing Made Practical", IEEE Computer Graphics and Applications, vol. 32, no. , pp. 46-58, May-June 2012, doi:10.1109/MCG.2011.49