Issue No. 02 - March-April (2012 vol. 32)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2011.106
Daniele Bernabei , Italian National Research Council
Ajit Hakke-Patil , University of Central Florida
Francesco Banterle , Italian National Research Council
Marco Di Benedetto , Italian National Research Council
Fabio Ganovelli , Italian National Research Council
Sumanta Pattanaik , University of Central Florida
Roberto Scopigno , National Research Council
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes.
real-time graphics, multiple scattering, single scattering, heterogeneous materials, lattice-Boltzmann lighting, computer graphics
F. Banterle et al., "A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects," in IEEE Computer Graphics and Applications, vol. 32, no. , pp. 34-43, 2011.