The Community for Technology Leaders
Green Image
Issue No. 04 - July/August (2011 vol. 31)
ISSN: 0272-1716
pp: 94-96, c3
Jordi Linares-Pellicer , Universidad Politècnica de Valencia
Pau Micó , Universidad Politècnica de Valencia
Javier Esparza-Peidro , Universidad Politècnica de Valencia
Empar Carrasquer-Moya , Batoi Vocational Training School
Traditionally, computer graphics courses have centered on desktop environments using well-known frameworks such as OpenGL. That approach might become obsolete in a new context in which developers must create applications for smart phones, tablets, and rich Internet applications. Teaching computer graphics in this situation is becoming difficult; traditional tools don't address these new requirements in an integrated way. To deal with this situation, the Processing development environment provides high-end solutions in visualization, animation, and interaction, while letting students deploy their programs on desktop computers, smart phones, tablets, and websites. Instructors can introduce devices and interaction paradigms in just a few hours. In an introductory computer graphics course, Processing dramatically boosted students' motivation. Their work wasn't just visible in the lab; they could show it to classmates and friends on their own smart phones, tablets, and websites.
computer graphics, education, desktop, mobile, Web,, graphics and multimedia

E. Carrasquer-Moya, P. Micó, J. Linares-Pellicer and J. Esparza-Peidro, "Computer Graphics: From Desktop to Mobile and Web," in IEEE Computer Graphics and Applications, vol. 31, no. , pp. 94-96, c3, 2011.
90 ms
(Ver 3.3 (11022016))