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TABLE OF CONTENTS
Issue No. 04 - July/August (vol. 31)
ISSN: 0272-1716
About the Cover
From the Editor

CG&A—Past and Future Themes (HTML)

Carol O'Sullivan , Trinity College Dublin
pp. 5-6
Visualization Viewpoints

Collaboration-Specific Color-Map Design (Abstract)

David Borland , Renaissance Computing Institute
Alan Huber , University of North Carolina at Chapel Hill
pp. 7-11
Applications

Digitally Interpreting Traditional Folk Crafts (Abstract)

Turlif Vilbrandt , Digital Materialization Lab, Japan
Cherie Stamm , Uformia
Alexander Pasko , Bournemouth University
Carl Vilbrandt , Digital Materialization Lab, Chile
Galina Ivanovna Pasko , British Institute of Technology and E-commerce
pp. 12-18
Guest Editors' Introduction

Physics-Based Characters (HTML)

Aaron Hertzmann , University of Toronto
Victor Zordan , University of California, Riverside
pp. 20-21
Physics-Based Characters

Simulating 2D Gaits with a Phase-Indexed Tracking Controller (Abstract)

Jovan Popovi´c , Adobe Systems
Yeuhi Abe , Massachusetts Institute of Technology
pp. 22-33

Collaboration-Specific Color-Map Design (Abstract)

A. Huber , Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
pp. 7-11
Physics-Based Characters

Direct Control of Simulated Nonhuman Characters (Abstract)

Junggon Kim , Carnegie Mellon University
Nancy S. Pollard , Carnegie Mellon University
pp. 56-65
Feature Article

Realistic Placement of Plants for Virtual Environments (Abstract)

Eugene Ch'ng , University of Birmingham
pp. 66-77

Practical Character Physics for Animators (Abstract)

Sung-Hee Lee , Gwangju Inst. of Sci. & Technol., Gwangju, South Korea
pp. 45-55

Direct Control of Simulated Nonhuman Characters (Abstract)

Junggon Kim , Carnegie Mellon Univ., Pittsburgh, PA, USA
N. S. Pollard , Carnegie Mellon Univ., Pittsburgh, PA, USA
pp. 56-65

Realistic Placement of Plants for Virtual Environments (Abstract)

E. Ch'ng , IBM Visual & Spatial Technol. Centre, Univ. of Birmingham, Birmingham, UK
pp. 66-77
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