Issue No. 02 - March/April (2011 vol. 31)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2011.29
Mike Bailey , Oregon State University
This article describes two visualization applications of GPU shaders: line integral convolution (LIC) and terrain bump-mapping. It also comments on the recent (and rapid) changes to OpenGL and what these mean to educators.
GPU shaders, line integral convolution, LIC, terrain bump-mapping, OpenGL, GLSL, OpenGL-ES, OpenGL-desktop. computer graphics, graphics and multimedia
M. Bailey, "Using GPU Shaders for Visualization, Part 2," in IEEE Computer Graphics and Applications, vol. 31, no. , pp. 67-73, 2011.