Issue No. 02 - March/April (2011 vol. 31)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2011.27
Ed Angel , University of New Mexico
Dave Shreiner , ARM
Recent GPU technology advances have led to dramatic changes in graphics software that let applications exploit the GPU's full power through programmable shaders. Introductory computer graphics courses should reflect these advances.
computer graphics education, OpenGL, shaders, computer graphics, graphics and multimedia
E. Angel and D. Shreiner, "Teaching a Shader-Based Introduction to Computer Graphics," in IEEE Computer Graphics and Applications, vol. 31, no. , pp. 9-13, 2011.