, Brown University
Pages: pp. 5-6
It's my pleasure to introduce the new Education department. Gitta Domik and Scott Owen—two well-recognized experts in the field—will coedit it. I introduced Gitta as a new editorial board member last issue. For more on this new department, see the sidebar on the next page.
Scott Owen has also joined the board. Scott, as the ACM Siggraph president, among many other accomplishments, needs no introduction; you all know him well. Also joining the board is Cindy Grimm of Washington University in St. Louis. Her research contributions and interests fall broadly into two categories: surface modeling and art-motivated interaction and rendering. Scott and Cindy, welcome to the team! For more on them, see the sidebar on this page.
That's all for now. I'll be introducing more new editorial board members in subsequent issues. I'll continue communicating with you through this column. In the meantime, enjoy the issue.
Cindy Grimm is an associate professor in the Department of Computer Science and Engineering at Washington University in St. Louis. Her research interests include perception, art-based modeling and rendering, biomedical surface reconstruction and comparison, usable interfaces for 3D modeling and visualization, and shape modeling and analysis, particularly 3D organic surfaces. Grimm has a PhD in surface modeling from Brown University. She's a member of IEEE and the ACM. Contact her at firstname.lastname@example.org.
Scott Owen is a professor emeritus at Georgia State University. He's ACM Siggraph's president, has been chair of the ACM Siggraph Education Committee, and was Siggraph's first director of education. Owen has received several US National Science Foundation grants for Undergraduate Faculty Enhancement workshops on computer graphics and visualization and to develop educational materials in these areas. He's been the editor or coeditor for several computer graphics special issues. He's a member of the ACM, Euro-graphics, and IEEE. Contact him at email@example.com.
Computer graphics is a key technology stimulating research and feeding industrial applications. As technology has advanced over the past 50 years, computer graphics has undergone profound changes that must be reflected in how and what we teach. By the end of the 1980s, educators shunned textbooks without 3D graphics. By the end of the 1990s, educators demanded that interactive 3D graphics be taught. Now, graphics is 3D, interactive, and real-time and uses image-processing and vision methods. For educators, keeping up with graphics innovations—in both lectures and lab assignments—is difficult when textbooks lag behind. Moreover, other disciplines (for example, animation and visualization) also teach aspects of computer graphics.
With students staying only a few years in our undergraduate or graduate programs, we need them to graduate with current knowledge so that they're appealing to employers. We can't wait for textbooks to catch up, so we must turn to other sources for new knowledge, which is why we started CG&A's Education department.
This department will provide a forum for educators to exchange best-practice examples of innovative instructional methods in computer graphics and interactive techniques. It will regularly highlight new types of courses and courses that combine different fields—for example, art or science and technology. We'll report on actual courses that have proven successful—not just ideas for courses—therefore providing valuable experience and practical information for other educators.
Articles come from both general submissions to the department and solicitations by the editors. If you feel you have a course that will be interesting and useful to other educators, check out the department guidelines at www.computer.org/portal/web/peerreviewmagazines/dgcga.
This department's first installment is on page 85 of this issue. Look it over, and let us know what you think. If you'd like to submit an article to this department, contact either Gitta Domik at firstname.lastname@example.org or Scott Owen at email@example.com.