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Issue No.01 - January/February (2011 vol.31)
pp: 20-35
S J Koppal , Harvard Univ., Cambridge, MA, USA
C L Zitnick , Microsoft Res., CA, USA
M Cohen , Microsoft Res., CA, USA
Sing Bing Kang , Microsoft Res., CA, USA
B Ressler , Microsoft Res., CA, USA
A Colburn , Univ. of Washington, Seattle, WA, USA
A proposed mathematical framework is the basis for a viewer-centric digital editor for 3D movies that's driven by the audience's perception of the scene. The editing tool allows both shot planning and after-the-fact digital manipulation of the perceived scene shape.
Motion pictures, Layout, Abstracts, Digital cameras, Shape, Process planning, Stereo vision, Eyes, Image converters, Rendering (computer graphics),graphics and multimedia, stereoscopy, digital cinematography, 3D movies digital editing, user interfaces, user studies, image-based rendering, novel view synthesis, multiview geometry, computer graphics
S J Koppal, C L Zitnick, M Cohen, Sing Bing Kang, B Ressler, A Colburn, "A Viewer-Centric Editor for 3D Movies", IEEE Computer Graphics and Applications, vol.31, no. 1, pp. 20-35, January/February 2011, doi:10.1109/MCG.2010.37
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