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Issue No. 02 - March/April (2010 vol. 30)
ISSN: 0272-1716
pp: 93-96,C3
Andrei Sherstyuk , Avatar Reality
Anton Treskunov , Samsung
Dale Vincent , University of Hawaii
ABSTRACT
Cinematic-quality game engines, broadband networking, and VR technology advances are converging to where players will have shared, "better than life" experiences in persistent virtual worlds. The authors propose several steps that might help this merger happen sooner. Specifically, a mechanism of natural selection among players could solve the longstanding problem of limited access to VR hardware. The authors also discuss serious applications of VR games and their social impact.
INDEX TERMS
virtual reality, computer games, computer graphics, graphics and multimedia, augmented reality, virtual worlds, natural selection, massively multiplayer virtual worlds
CITATION
Andrei Sherstyuk, Anton Treskunov, Dale Vincent, "Toward Natural Selection in Virtual Reality", IEEE Computer Graphics and Applications, vol. 30, no. , pp. 93-96,C3, March/April 2010, doi:10.1109/MCG.2010.34
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