Issue No. 02 - March/April (2010 vol. 30)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.109
Chadwick A. Wingrave , University of Central Florida
Brian Williamson , University of Central Florida
Paul D. Varcholik , University of Central Florida
Jeremy Rose , University of Central Florida
Andrew Miller , University of Central Florida
Emiko Charbonneau , University of Central Florida
Jared Bott , University of Central Florida
The Nintendo Wii Remote (Wiimote) has served as an input device in 3D user interfaces (3DUIs) but differs from the general-purpose input hardware typically found in research labs and commercial applications. Despite this, no one has systematically evaluated the device in terms of what it offers 3DUI designers. Experience with the Wiimote indicates that it's an imperfect harbinger of a new class of spatially convenient devices, classified in terms of spatial data, functionality, and commodity design. This tutorial presents techniques for using the Wiimote in 3DUIs. It discusses the device's strengths and how to compensate for its limitations, with implications for future spatially convenient devices.
computer graphics, input devices, user interfaces, human-computer interaction, information technology, graphics and multimedia
P. D. Varcholik et al., "The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces," in IEEE Computer Graphics and Applications, vol. 30, no. , pp. 71-85, 2010.