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Issue No.01 - January/February (2010 vol.30)
pp: 85-89
Paul Chapman , Glasgow School of Art
Kim Bale , University of Hull
Pierre Drap , Laboratoire des Sciences de l'Information et des Systèmes
The Venus (Virtual Exploration of Underwater Sites) project pooled expertise in disciplines including archaeology, underwater exploration, marine robotics and instrumentation, knowledge representation, photogrammetry, virtual reality, and digital data preservation. It resulted in a series of best practices and procedures for collecting, storing, and visualizing underwater-archaeology data. The variety of visualization tools developed on the project were more successful with the general public than with the archaeologists. However, younger archaeologists (for example, PhD students) expressed enthusiasm for these tools.
underwater archaeology, visualization, computer graphics
Paul Chapman, Kim Bale, Pierre Drap, "We All Live in a Virtual Submarine", IEEE Computer Graphics and Applications, vol.30, no. 1, pp. 85-89, January/February 2010, doi:10.1109/MCG.2010.20
1. P. Chapman et al., "Venus, Virtual ExploratioN of Underwater Sites," Proc. 7th VAST Int'l Symp. Virtual Reality, Archaeology, and Cultural Heritage, 2006, pp. 86–93.
2. Pierre Drap et al., "Underwater Cartography for Archaeology in the Venus Project," Geomatica: The J. of Geospatial Information Science, Technology, and Practice, vol. 62, no. 4, 2008, pp. 419–428.
3. P. Drap, J. Seinturier, and L. Long, "A Photogrammetric Process Driven by an Expert System: A New Approach for Underwater Archaeological Surveying Applied to the 'Grand Ribaud F' Etruscan Wreck," Proc. 2003 Conf. Computer Vision and Pattern Recognition Workshop, vol. 1, IEEE CS Press, 2003, p. 16.
4. E. Vote et al., "Discovering Petra: Archaeological Analysis in VR," IEEE Computer Graphics and Applications, vol. 22, no. 5, 2002, pp. 38–50.
5. P. Chapman et al., "Real-Time Visualization in the Offshore Industry," IEEE Computer Graphics and Applications, vol. 21, no. 4, 2001, pp. 6–10.
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