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Issue No. 06 - November/December (2009 vol. 29)
ISSN: 0272-1716
pp: 44-53
Jean-Bernard Martens , Eindhoven University of Technology
Karin Nieuwenhuizen , Eindhoven University of Technology
Robert van Liere , Centrum Wiskunde & Informatica
Lei Liu , Centrum Wiskunde & Informatica
ABSTRACT
Existing measures for evaluating user performance on interaction tasks in virtual environments don't often provide sufficient information for improving these interactions. A new method for analyzing 3D goal-directed movements divides them into meaningful phases. The authors applied this method to experimental data collected for a 3D task resembling a standardized 2D multidirectional pointing task (ISO 9241-9). The results and analysis demonstrate that the method provides a more detailed insight into 3D goal-directed movements. This analysis can help researchers better identify input devices' and interaction techniques' strengths and weaknesses. This article is part of a special issue on 3D user interfaces.
INDEX TERMS
user interfaces, input devices, human-computer interaction, computer graphics
CITATION
Jean-Bernard Martens, Karin Nieuwenhuizen, Robert van Liere, Lei Liu, "Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases", IEEE Computer Graphics and Applications, vol. 29, no. , pp. 44-53, November/December 2009, doi:10.1109/MCG.2009.121
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