Issue No. 06 - November/December (2009 vol. 29)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.121
Karin Nieuwenhuizen , Eindhoven University of Technology
Lei Liu , Centrum Wiskunde & Informatica
Robert van Liere , Centrum Wiskunde & Informatica
Jean-Bernard Martens , Eindhoven University of Technology
Existing measures for evaluating user performance on interaction tasks in virtual environments don't often provide sufficient information for improving these interactions. A new method for analyzing 3D goal-directed movements divides them into meaningful phases. The authors applied this method to experimental data collected for a 3D task resembling a standardized 2D multidirectional pointing task (ISO 9241-9). The results and analysis demonstrate that the method provides a more detailed insight into 3D goal-directed movements. This analysis can help researchers better identify input devices' and interaction techniques' strengths and weaknesses. This article is part of a special issue on 3D user interfaces.
user interfaces, input devices, human-computer interaction, computer graphics
J. Martens, K. Nieuwenhuizen, R. v. Liere and L. Liu, "Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases," in IEEE Computer Graphics and Applications, vol. 29, no. , pp. 44-53, 2009.