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Issue No. 06 - November/December (2009 vol. 29)
ISSN: 0272-1716
pp: 6-13
Timo Ropinski , University of Münster
Jörg Mensmann , University of Münster
Jennis Meyer-Spradow , University of Münster
Klaus Hinrichs , University of Münster
The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.
Voreen, volume rendering, GPU-based ray casting
Timo Ropinski, Jörg Mensmann, Jennis Meyer-Spradow, Klaus Hinrichs, "Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations", IEEE Computer Graphics and Applications, vol. 29, no. , pp. 6-13, November/December 2009, doi:10.1109/MCG.2009.130
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