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Issue No. 06 - November/December (2009 vol. 29)
ISSN: 0272-1716
pp: 82-90
J. Maim , VRlab, Swiss Fed. Inst. of Technol. in Lausanne (EPFL), Lausanne, Switzerland
B. Yersin , VRlab, Swiss Fed. Inst. of Technol. in Lausanne (EPFL), Lausanne, Switzerland
D. Thalmann , VRlab, Swiss Fed. Inst. of Technol. in Lausanne (EPFL), Lausanne, Switzerland
ABSTRACT
Real-time crowd simulations are realistic only if each human instance looks unique. A proposed solution varies the shape of human instances by attaching accessories. It also modifies the instances' appearance with a generic technique based on segmentation maps that can generate detailed color variety and patterns.
INDEX TERMS
Humans, Shape, Joining processes
CITATION

J. Maim, B. Yersin and D. Thalmann, "Unique Character Instances for Crowds," in IEEE Computer Graphics and Applications, vol. 29, no. 6, pp. 82-90, 2009.
doi:10.1109/MCG.2009.129
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