Issue No. 06 - November/December (2009 vol. 29)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.121
K. Nieuwenhuizen , Eindhoven Univ. of Technol., Eindhoven, Netherlands
J.-B. Martens , Eindhoven Univ. of Technol., Eindhoven, Netherlands
Lei Liu , Centrum Wiskunde & Inf., Netherlands
R. van Liere , Centrum Wiskunde & Inf., Netherlands
A new method for analyzing 3D goal-directed movements provides more insights than existing approaches by dividing them into meaningful phases. An experiment applying a simple 3D task, resembling a standardized 2D multidirectional pointing task, yielded insights that can help researchers better identify input devices' and interaction techniques' strengths and weaknesses.
ISO standards, Delay, User interfaces, Computer interfaces, Virtual reality, Ergonomics, Displays, Navigation, Computer errors, Velocity measurement
K. Nieuwenhuizen, J. Martens, Lei Liu and R. van Liere, "Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases," in IEEE Computer Graphics and Applications, vol. 29, no. 6, pp. 44-53, 2009.