The Community for Technology Leaders
RSS Icon
Issue No.05 - September/October (2009 vol.29)
pp: 14-19
Marientina Gotsis , University of Southern California
This short article describes the author's personal views and experiences with games and VR. The author outlines a skeptical, yet hopeful, review of health applications and a philosophical perspective on sustainable innovation. For every technological innovation there comes a time of disillusionment. This was the case with VR, which was presented to the world with the promise of an incredible future but never reached the masses owing to cost. Games weren't diverse enough to appeal to the masses but have come a long way, enough so that VR affordances are slowly becoming mainstream, such as sensor-based tracking and stereoscopy. In an era of a weakened global economy and healthcare in crisis mode, games focused on health topics such as exercise seem all the rage. Can computer graphics applications reduce suffering in the world and bring us closer to happiness?
virtual reality, games, health, innovation, sensors, computer graphics, exergames, immersion
Marientina Gotsis, "Games, Virtual Reality, and the Pursuit of Happiness", IEEE Computer Graphics and Applications, vol.29, no. 5, pp. 14-19, September/October 2009, doi:10.1109/MCG.2009.94
1. T. Baranowski et al., "Playing for Real: Video Games and Stories for Health-Related Behavior Change," Am. J. Preventive Medicine, vol. 34, no. 1, 2008, pp. 74–82.
2. "Health 2.0," The Economist,16 Apr. 2009; www.economist.comdisplayStory.cfm?story_id=13437940 .
3. M.N. Kamel Boulos et al., "Web 3D for Public, Environmental and Occupational Health: Early Examples from Second Life," Int'l J. Environmental Research and Public Health, vol. 5, no. 4, 2008, pp. 290–317.
4. T.D. Parsons et al., "A Virtual Human Agent for Assessing Bias in Novice Therapists," Medicine Meets Virtual Reality 17—NextMed: Design for/the Well Being, IOS Press, 2009, pp. 253–258; .
5. M. Gotsis, "Inside_Out," master's thesis, Graduate College, Univ. of Illinois at Chicago, 2003; www.evl.uic.educore.php?mod=4&type=3&indi=386 .
6. S.J. Dubner, "How Can We Measure Innovation? A Freakonomics Quorum," blog, 25 Apr. 2008; 04/25how-can-we-measure-innovation-a-freakonomics-quorum .
7. M.Y. Vardi, "Conferences vs. Journals in Computing Research," Comm. ACM, vol. 52, no. 5, 2009, p. 5; abstract .
8. L. Kaufmann et al., "Sustainable Success," Wall Street Journal,22 June 2009; .
21 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool