The Community for Technology Leaders
RSS Icon
Issue No.04 - July/August (2009 vol.29)
pp: 64-80
Joono Cheong , Korea University
Jongwoo Park , Korea University
Silviu-Iulian Niculescu , CNRS (the French National Center for Scientific Research)
A state-synchronization method for physically based simulations provides equivalent visual scenes at remote sites on ring-like networks. The simulation runs independently on each participating site so that sites can immediately process and display any local user's action, allowing high responsiveness.
collaborative simulation, physically based simulation, ring-like network configuration, time-delay, Smith-predictor
Joono Cheong, Jongwoo Park, Silviu-Iulian Niculescu, "Physically Based Collaborative Simulations under Ring-Like Network Configurations", IEEE Computer Graphics and Applications, vol.29, no. 4, pp. 64-80, July/August 2009, doi:10.1109/MCG.2009.71
1. J.M. Linebarger and G.D. Kessler, "Concurrency Control Mechanisms for Closely Coupled Collaboration Virtual Environments," Presence, vol. 13, no. 3, 2004, pp. 296–314.
2. S. Singhal and M. Zyda, Networked Virtual Environments: Design and Implementation, Addison-Wesley, 1999.
3. N. Durlach and M. Slater, "Presence in Shared Virtual Environments and Virtual Togetherness," Presence, vol. 9, no. 2, 2000, pp. 214–217.
4. H.-J. Suh and S.-W. Lee, "Collaborative Learning Agent for Promoting Group Interaction," ETRI J., vol. 28, no. 4, 2006, pp. 461–474.
5. M.A. Gisi and C. Sacchi, "Co-CAD: A Collaborative Mechanical CAD System," Presence, vol. 3, no. 4, 1994, pp. 341–350.
6. C. Diot and L. Gutier, "A Distributed Architecture for Multiplayer Interactive Applications on the Internet," IEEE Networks, vol. 13, no. 4, 1999, pp. 6–15.
7. G. Johnson and T. Elvins, "Moving Average Based Adaptive Buffer for Haptic Media Synchronization in Telehaptics," Proc. Siggraph, ACM Press, 1998, pp. 8–11.
8. IEEE Std. 1278, IEEE Standard for Distributed Interactive Simulation Application Protocols, IEEE, 1998.
9. X. Song and J. Liu, "Maintaining Temporal Consistency: Pessimistic vs. Optimistic Concurrency Control," IEEE Trans. Knowledge and Data Eng., vol. 7, no. 5, 1995, pp. 786–796.
10. U.-J. Sung, J.-H. Yang, and K.-Y. Wohn, "Concurrency Control in Ciao," Proc. IEEE Virtual Reality Conf. (VR 99), IEEE CS Press, 1999, pp. 22–28.
11. J. Cheong, S. Lee, and J. Kim, "Motion Duplication Control for Distributed Dynamic Systems by Natural Damping," Proc. IEEE Int'l Conf. Robotics and Automation (ICRA 06), IEEE Press, 2006, pp. 387–392.
12. L.W.F. Li, F. Li, and R. Lau, "Trajectory-Preserving Synchronization Method for Collaborative Visualization," IEEE Trans. Visualization and Computer Graphics, vol. 12, no. 5, 2006, pp. 989–996.
13. J. Dequidt, L. Grisoni, and C. Chaillou, "Collaborative Interactive Physical Simulation," Proc. ACM Int'l Conf. Computer Graphics and Interactive Techniques, ACM Press, 2005, pp. 147–150.
14. M. Mauve et al., "Local-Lag and Timewarp: Providing Consistency for Replicated Continuous Applications," IEEE Trans. Multimedia, vol. 6, no. 1, 2004, pp. 47–57.
15. S. Matsumoto et al., "The Influences of Network Issues on Haptic Collaboration in Shared Virtual Environments," Proc. 5th Phantom Users Group Workshop, 2000, pp. 22–25,
16. H. Ohnishi and K. Mochizuki, "Effect of Delay of Feedback Force on Perception of Elastic Force: A Psychophysical Approach," IEICE Trans. Comm., vol. E90-B, no. 1, 2007, pp. 12–19.
17. L. Lamport, "Time, Clocks, and the Ordering of Events in a Distributed System," Comm. ACM, vol. 21, no. 7, 1978, pp. 558–565.
18. A. Witkin and D. Baraff, "Physically Based Modeling: Principles and Practice," 1997;
3 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool