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Issue No. 04 - July/August (2009 vol. 29)
ISSN: 0272-1716
pp: 34-43
Sébastien Paris , Trinity College Dublin
Simulating a natural-looking virtual populace requires modeling different behavioral levels to mimic how people choose and organize their activities. A multilayer behavior model for crowd simulation can help developers endow each entity with high-level objectives built on top of a reactive and cognitive decision system.
virtual humans, autonomous actors, crowd simulation, goal-oriented behavior

S. Paris and S. Donikian, "Activity-Driven Populace: A Cognitive Approach to Crowd Simulation," in IEEE Computer Graphics and Applications, vol. 29, no. , pp. 34-43, 2009.
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