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Issue No. 02 - March/April (2009 vol. 29)
ISSN: 0272-1716
pp: 49-60
Marjorie A. Zielke , University of Texas at Dallas
Monica J. Evans , University of Texas at Dallas
Frank Dufour , University of Texas at Dallas
Timothy V. Christopher , University of Texas at Dallas
Jumanne K. Donahue , University of Texas at Dallas
Phillip Johnson , University of Texas at Dallas
Erin B. Jennings , University of Texas at Dallas
Brent S. Friedman , University of Texas at Dallas
Phonesury L. Ounekeo , University of Texas at Dallas
Ricardo Flores , University of Texas at Dallas
ABSTRACT
Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D Asymmetric Domain Analysis and Training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.
INDEX TERMS
games, personal computing, computing milieu, social and behavioral sciences, computer applications, serious games
CITATION

R. Flores et al., "Serious Games for Immersive Cultural Training: Creating a Living World," in IEEE Computer Graphics and Applications, vol. 29, no. , pp. 49-60, 2009.
doi:10.1109/MCG.2009.30
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