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Issue No.02 - March/April (2009 vol.29)
pp: 39-48
Jeff Sinclair , Edith Cowan University
Philip Hingston , Edith Cowan University
Martin Masek , Edith Cowan University
Kazunori (Ken) Nosaka , Edith Cowan University
A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential.
exergames, simulation, genetic algorithms
Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori (Ken) Nosaka, "Using a Virtual Body to Aid in Exergaming System Development", IEEE Computer Graphics and Applications, vol.29, no. 2, pp. 39-48, March/April 2009, doi:10.1109/MCG.2009.37
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