Issue No. 02 - March/April (2009 vol. 29)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.37
Jeff Sinclair , Edith Cowan University
Philip Hingston , Edith Cowan University
Martin Masek , Edith Cowan University
Kazunori (Ken) Nosaka , Edith Cowan University
A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential.
exergames, simulation, genetic algorithms
M. Masek, K. (. Nosaka, J. Sinclair and P. Hingston, "Using a Virtual Body to Aid in Exergaming System Development," in IEEE Computer Graphics and Applications, vol. 29, no. , pp. 39-48, 2009.