The Community for Technology Leaders
Green Image
Issue No. 02 - March/April (2009 vol. 29)
ISSN: 0272-1716
pp: 30-38
G. Michael Youngblood , University of North Carolina at Charlotte
Priyesh N. Dixit , TimeGate Studios
ABSTRACT
A novel algorithm discovers surface information values from collected player data. Designers can use this information to place artifacts so as to improve or obscure observation, as intended. In a validation user study that implemented this approach, players viewed 84 percent of artifacts placed in high-value information locations.
INDEX TERMS
information value, data visualization, feature placement, game environments, interactive 3D game, HIIVVE tool
CITATION
G. Michael Youngblood, Priyesh N. Dixit, "Discovering 3D Surface Information Values from Gameplayers", IEEE Computer Graphics and Applications, vol. 29, no. , pp. 30-38, March/April 2009, doi:10.1109/MCG.2009.24
103 ms
(Ver 3.1 (10032016))