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Issue No. 06 - November/December (2008 vol. 28)
ISSN: 0272-1716
pp: 56-64
Mel Slater , ICREA?University of Barcelona
Bernhard Spanlang , Universitat Polit?cnica de Catalunya
Giuseppe Marino , PERCRO (Perceptual Robotics) Laboratory of the Scuola Superiore Sant'Anna
Insu Yu , University College London
Franco Tecchia , PERCRO (Perceptual Robotics) Laboratory of the Scuola Superiore Sant'Anna
Jesper Mortensen , Geomerics Ltd
Pankaj Khanna , University College London
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.
virtual reality, VR, global illumination, light fields
Mel Slater, Bernhard Spanlang, Giuseppe Marino, Insu Yu, Franco Tecchia, Jesper Mortensen, Pankaj Khanna, "Real-Time Global Illumination for VR Applications", IEEE Computer Graphics and Applications, vol. 28, no. , pp. 56-64, November/December 2008, doi:10.1109/MCG.2008.121
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