The Community for Technology Leaders
Green Image
Issue No. 05 - September/October (2008 vol. 28)
ISSN: 0272-1716
pp: 66-77
Thomas Ertl , Universit?t Stuttgart
Ralf P. Botchen , Universit?t Stuttgart
Friedemann R??ler , Universit?t Stuttgart
ABSTRACT
Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.
INDEX TERMS
volume visualization, volume illustration, medical visualization, multi-volume rendering, ray casting, GPU-based rendering, dynamic shader generation
CITATION
Thomas Ertl, Ralf P. Botchen, Friedemann R??ler, "Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting", IEEE Computer Graphics and Applications, vol. 28, no. , pp. 66-77, September/October 2008, doi:10.1109/MCG.2008.96
84 ms
(Ver )