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Issue No.04 - July/August (2008 vol.28)
pp: 85-93
Gang Yang , Beijing Forestry University
Hanqiu Sun , Chinese University of Hong Kong
Enhua Wu , University of Macau
Lifeng Wang , Autodesk Shanghai
This system represents furry surfaces as nonuniform layers of texture slices, automatically adjusting the layers to achieve efficient, high-quality rendering. It employs layered shadow maps to simulate self-shadowing. Interactive tools let users intuitively create and edit furry objects and instantly view the rendered objects.
textures, realistic fur synthesis, interactive rendering, shadow maps
Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang, "Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures", IEEE Computer Graphics and Applications, vol.28, no. 4, pp. 85-93, July/August 2008, doi:10.1109/MCG.2008.73
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3. J.T. Kajiya and T.L. Kay, "Rendering Fur with Three Dimensional Textures," Proc. Siggraph, ACM Press, 1989, pp. 271–280.
4. D.C. Banks, "Illumination in Diverse Codimensions," Proc. Siggraph, ACM Press, 1994, pp. 327–334.
5. T.H. Cormen et al., Introduction to Algorithms, 2nd ed., MIT Press, 2001.
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