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Issue No. 04 - July/August (2008 vol. 28)
ISSN: 0272-1716
pp: 85-93
Lifeng Wang , Autodesk Shanghai
Gang Yang , Beijing Forestry University
Enhua Wu , University of Macau
Hanqiu Sun , Chinese University of Hong Kong
ABSTRACT
This system represents furry surfaces as nonuniform layers of texture slices, automatically adjusting the layers to achieve efficient, high-quality rendering. It employs layered shadow maps to simulate self-shadowing. Interactive tools let users intuitively create and edit furry objects and instantly view the rendered objects.
INDEX TERMS
textures, realistic fur synthesis, interactive rendering, shadow maps
CITATION
Lifeng Wang, Gang Yang, Enhua Wu, Hanqiu Sun, "Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures", IEEE Computer Graphics and Applications, vol. 28, no. , pp. 85-93, July/August 2008, doi:10.1109/MCG.2008.73
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