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Issue No. 04 - July/August (2008 vol. 28)
ISSN: 0272-1716
pp: 11-17
What makes some near-human animated characters scary while others are merely laughable? Visual artists and roboticists face these questions as they seek to alternately frighten and endear. Recent attempts to create accurate human replicas have brought these questions to the fore with increased urgency. This essay looks at theories and real-world approaches as their work approaches what Japanese roboticist Masahiro Mori described as "The Uncanny Valley" in human representation.
animation, computer graphics, modeling, robotics, simulation

T. Geller, "Overcoming the Uncanny Valley," in IEEE Computer Graphics and Applications, vol. 28, no. , pp. 11-17, 2008.
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